The First Berserker: Khazan Fundamentos Explicado
The First Berserker: Khazan Fundamentos Explicado
Blog Article
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Novo soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e 1 suco amplamente bom para se repetir
A gameplay parece bem a do Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 MODELOS do armas: lança, espada Bastante e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente diferentes para o exatamente Genero por arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Isso porque, apesar de deter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Praticamente as ferramentas qual ajudam a disparar personalidade ao game.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Não sei se isso foi por questãeste intencional do design ou resultado por um erro, mas tenho a impressãeste de de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que este estúdio preparou The First Berserker: Khazan — mas vale a pena insistir 1 pouco para atravessar dela.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
24 do marçeste por 2025 por André Custodio À medida que a comunidade souls Vive Muito mais viúva utilizando a carência de novos Dark Souls e com o abandono por Bloodborne, seus olhares se voltam de modo a ESTES títulos originais que vêm dando as caras nos últimos anos.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right